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Kill switch by manual route
Manual path is a fantastic feature, but currently it has to be a closed loop.

What if an open path (with starting and end points) could be set up, and the bot would automatically shuts itself down when reaching the end? By doing so, the user could also predict where the bot "kills" itself and be ready to pick up and play the real game from the "killing point" (such as the user's home or office location), without worrying the bot ends its session too far away from where the user is physically at.

Just my 2 cents.
Like the "Open" path idea !
Open path has a high chance of people getting the bot "stuck", that's why I have not implemented that yet. Have to find a way to make it very clear what is happening.

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